10-11-2022, 10:52 PM
--WARNING: DANGER SCENARIO (BETA RUN)--
The odds of death in this scenario are higher than usual, but so are the rewards for success! Good luck!
It was just meant to be a simple hike. An expedition for your sonas together, bonding through the ancient art of exercise and its suffering. They forget which of them had the idea initially, which is a shame, because yours would love to scold them now that they're in a cage.
Imprisoned deep in a forgotten temple, this fun vacation diversion has turned into a rather prickly situation. Lamia - creatures with the tails of snakes but the torsos of men - slither to and fro outside, casting shadows through the slim windows atop your sona's stone cell. The situation in the prison is hardly any better, guards heckling and hissing at them as they pass by. Among their captors are two richly adorned figures who writhe along at their leader's side. The creatures are surprisingly chatty, both amongst themselves and in their jeering, but it's become rather clear that the women in question are the king's daughters.
One is a fiery redhead, strong and scarred, an experienced warrior with braided hair and blood-stained scales, seemingly more comfortable in armor than the decorations befitting her station. The other is a softer, comely creature, dressed in flashy jewelry and leaving little to the imagination as she sways through the halls and casts flirtatious gazes at every guard - man or woman - that crosses their path.
Less flirtatious is how she looks at her prisoners. She clearly has distaste for anything that isn't one of her own, which may be to the detriment of your sona's survival; word among the guards is that the princesses hold a great deal of sway with their father and people, and further are of age to begin seeking partners of a more permanent kind. Perhaps one's odds would be better with the warrior; though she speaks little compared to her sister, she looks upon her prisoners with a great deal more pity, as if she has something to say but can't bring herself to do it.
Regardless of how they go about it, the sonas are caught in a bad corner, well-guarded and running out of time. It is in this window of tension that the princesses begin visiting the prison alone in the night. Perhaps, with some well-considered conversation, all of our lovely vacationers can escape with their lives...
SCENARIO PHASE 1:
The Princesses each individually visit your cells in the night. You may attempt to strike up a conversation to get to know them and/or gather information to help your friends escape. It is relatively unlikely that your life will end here, provided that you do not directly antagonize your visitors or provide them cause to end you, but it could effect how things play out for you later. Whether you choose for your sona to ask a question here or simply sit silent and observe is, consequently, up to you.
PARTICIPATION AWARD: +100 HP
Note that this scenario HAS CONTINUITY. What happens in phase 1 carries on to the next!
The odds of death in this scenario are higher than usual, but so are the rewards for success! Good luck!
It was just meant to be a simple hike. An expedition for your sonas together, bonding through the ancient art of exercise and its suffering. They forget which of them had the idea initially, which is a shame, because yours would love to scold them now that they're in a cage.
Imprisoned deep in a forgotten temple, this fun vacation diversion has turned into a rather prickly situation. Lamia - creatures with the tails of snakes but the torsos of men - slither to and fro outside, casting shadows through the slim windows atop your sona's stone cell. The situation in the prison is hardly any better, guards heckling and hissing at them as they pass by. Among their captors are two richly adorned figures who writhe along at their leader's side. The creatures are surprisingly chatty, both amongst themselves and in their jeering, but it's become rather clear that the women in question are the king's daughters.
One is a fiery redhead, strong and scarred, an experienced warrior with braided hair and blood-stained scales, seemingly more comfortable in armor than the decorations befitting her station. The other is a softer, comely creature, dressed in flashy jewelry and leaving little to the imagination as she sways through the halls and casts flirtatious gazes at every guard - man or woman - that crosses their path.
Less flirtatious is how she looks at her prisoners. She clearly has distaste for anything that isn't one of her own, which may be to the detriment of your sona's survival; word among the guards is that the princesses hold a great deal of sway with their father and people, and further are of age to begin seeking partners of a more permanent kind. Perhaps one's odds would be better with the warrior; though she speaks little compared to her sister, she looks upon her prisoners with a great deal more pity, as if she has something to say but can't bring herself to do it.
Regardless of how they go about it, the sonas are caught in a bad corner, well-guarded and running out of time. It is in this window of tension that the princesses begin visiting the prison alone in the night. Perhaps, with some well-considered conversation, all of our lovely vacationers can escape with their lives...
SCENARIO PHASE 1:
The Princesses each individually visit your cells in the night. You may attempt to strike up a conversation to get to know them and/or gather information to help your friends escape. It is relatively unlikely that your life will end here, provided that you do not directly antagonize your visitors or provide them cause to end you, but it could effect how things play out for you later. Whether you choose for your sona to ask a question here or simply sit silent and observe is, consequently, up to you.
PARTICIPATION AWARD: +100 HP
Note that this scenario HAS CONTINUITY. What happens in phase 1 carries on to the next!